This week we showed the mentors two different versions of our progress, one with the bioluminescent effects Joleen worked on and one without. After hearing their feedback and discussing the issue as a team, we decided to leave the bioluminescent effects out as we did not have enough time to develop them to the same level as the rest of the project.
Without Bioluminescence
With Bioluminescence
As this was the final week to work on our project, my main focus was to complete the final renders, which included updating the particle light layers with Joleen's final version and re-rendering the beauty layer at both high quality and HD1080 resolution after making the last minor changes.
For shot 1 I lowered the headlight exposure further, trying to counter how blown out they look after compositing, and added the rear lights to the car. I did this by making them a mesh light the same way I did for shot 3.
For shot 2 I lowered the headlights exposure the same as for shot 1, and repositioned the environment cards above the car slightly to get rid of a visible seam seen in the overhead reflections.
For shot 3 I darkened the back of the car slightly, based on feedback received from the mentors, and added the orange front signal lights.
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