Week 6: Particle and Car Lighting
- Clarisse Chiang
- May 9, 2022
- 3 min read
Updated: May 30, 2022
After presenting last weeks progress to the mentors, my main goals for this week were to add the particle lighting on the environment and the car headlights. I started by converting last weeks version of the particles for shot 3 into mesh lights, rather than using an aiStandardSurface with emissive. I also separated the effect of the particle's glow on the car from the beauty layer to give Bua more control in compositing. After Bua blocked out the trees in shot 3 and passed that to me, I also created layers for the particle light glow on the road and trees. For this first test of the environment lighting I spent some time adjusting how much of the forest was lit up by adjusting the mesh light intensity, to try and believably match the particles effect.

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