We started the week by finalizing our previs and putting together our pitch to present to the mentors at The Mill. I passed the previs animation I created in Maya off to Riley who took it into Houdini. There he incorporated some particle effects tests, added shaders, and rendered it for the pitch.
Particles and render by Riley
With our initial previs done, we took everything we had so far and put it together in
our pitch.
After presenting to the mentors, our primary goals for the week were to refine our previs, start look development, and shoot our footage. While setting up the look development rig, Bua realized it would take a significant amount of work to use the car model we found, as it was made up of triangles and had unusable UVs. Luckily I was able to find us another model with much better topology on Sketchfab. Although it is not exactly the same car, it's still a Porsche (the Porsche 911 Carrera 4s) and looks very similar to our original model.
Model (Sketchfab) Wireframe (Sketchfab) Reference
I then started working on look development with the new model and a look dev rig Bua created. I used an outdoor sunset HDRI from Polyhaven as a placeholder until we shot out own HDRI. For the initial set up I used different colored placeholder materials to help me separate the different materials and see how many there were. Meanwhile Bua was collecting reference for all the different materials.

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